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2D_Game_Engine
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This is the complete list of members for TexturesManager, including all inherited members.
| GetSpriteSheet(const std::string &path, unsigned int tile_width, unsigned int tile_height, int mag_filter, int min_filter) | TexturesManager | |
| GetSpriteSheet(uint32_t id) | TexturesManager | |
| GetTexture(const std::string &path, int mag_filter, int min_filter) | TexturesManager | |
| GetTexture(uint32_t id) | TexturesManager | |
| ReleaseSpriteSheet(uint32_t texture_id) | TexturesManager | |
| ReleaseTexture(uint32_t texture_id) | TexturesManager | |
| TexturesManager()=default | TexturesManager | |
| UpdateSpriteSheet(uint32_t texture_id, const std::string &path, unsigned int tile_width, unsigned int tile_height, int mag_filter, int min_filter) | TexturesManager | |
| UpdateTexture(uint32_t texture_id, const std::string &path, int mag_filter, int min_filter) | TexturesManager | |
| ~TexturesManager()=default | TexturesManager |