#include <entity.hpp>
Definition at line 241 of file entity.hpp.
◆ CircleColliderComponent() [1/3]
| CircleColliderComponent::CircleColliderComponent |
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◆ CircleColliderComponent() [2/3]
| CircleColliderComponent::CircleColliderComponent |
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uint32_t | uid | ) |
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◆ CircleColliderComponent() [3/3]
| CircleColliderComponent::CircleColliderComponent |
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float | x_offset, |
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float | y_offset, |
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float | radius, |
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float | density, |
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float | friction, |
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float | restitution, |
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float | restitution_threshold, |
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uint32_t | uid ) |
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◆ m_Density
| float CircleColliderComponent::m_Density =1.0f |
◆ m_Friction
| float CircleColliderComponent::m_Friction =0.0f |
◆ m_Radius
| float CircleColliderComponent::m_Radius =0.0f |
◆ m_Restitution
| float CircleColliderComponent::m_Restitution =0.0f |
◆ m_RestitutionThreshold
| float CircleColliderComponent::m_RestitutionThreshold =0.5f |
◆ m_RuntimeFixture
| b2Fixture* CircleColliderComponent::m_RuntimeFixture =nullptr |
◆ m_UID
| uint32_t CircleColliderComponent::m_UID |
◆ m_XOffset
| float CircleColliderComponent::m_XOffset =0.0f |
◆ m_YOffset
| float CircleColliderComponent::m_YOffset =0.0f |
The documentation for this class was generated from the following file: