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2D_Game_Engine
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#include <textqueue.hpp>
Public Member Functions | |
| TextData (TextRenderer *renderer, const std::string &text, float x, float y, float scale, Vec3 color, int layer) | |
Public Attributes | |
| TextRenderer * | renderer |
| std::string | text |
| float | x |
| float | y |
| float | scale |
| Vec3 | color |
| int | layer |
Definition at line 5 of file textqueue.hpp.
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inline |
Definition at line 14 of file textqueue.hpp.
| Vec3 TextData::color |
Definition at line 11 of file textqueue.hpp.
| int TextData::layer |
Definition at line 12 of file textqueue.hpp.
| TextRenderer* TextData::renderer |
Definition at line 6 of file textqueue.hpp.
| float TextData::scale |
Definition at line 10 of file textqueue.hpp.
| std::string TextData::text |
Definition at line 7 of file textqueue.hpp.
| float TextData::x |
Definition at line 8 of file textqueue.hpp.
| float TextData::y |
Definition at line 9 of file textqueue.hpp.