2D_Game_Engine
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AnimatedTextureComponent Member List

This is the complete list of members for AnimatedTextureComponent, including all inherited members.

AnimatedTextureComponent(const std::string &path, unsigned int tile_width, unsigned int tile_height, int mag_filter, int min_filter, float width, float height, int layer, bool play_animation, bool loop_animation, float animation_delay, int animation_index, uint32_t uid)AnimatedTextureComponent
AnimatedTextureComponent(std::shared_ptr< SpriteSheet >t, float width, float height, int layer, bool play_animation, bool loop_animation, float animation_delay, int animation_index, uint32_t uid)AnimatedTextureComponent
AnimatedTextureComponent()AnimatedTextureComponentinline
AnimatedTextureComponent(uint32_t uid)AnimatedTextureComponentinline
AnimatedTextureComponent(AnimatedTextureComponent &other)AnimatedTextureComponent
AnimatedTextureComponent(AnimatedTextureComponent &&other)AnimatedTextureComponent
m_AnimatedTextureAnimatedTextureComponent
m_AnimationDelayAnimatedTextureComponent
m_AnimationIndexAnimatedTextureComponent
m_HeightAnimatedTextureComponent
m_LastAnimationTimeAnimatedTextureComponent
m_LayerAnimatedTextureComponent
m_LoopAnimationAnimatedTextureComponent
m_PlayAnimationAnimatedTextureComponent
m_UIDAnimatedTextureComponent
m_WidthAnimatedTextureComponent
operator=(AnimatedTextureComponent &b)AnimatedTextureComponentinline
operator=(AnimatedTextureComponent &&b)AnimatedTextureComponentinline
PlayAnimation(bool loop=false, float delay=0.0f)AnimatedTextureComponent