This is the complete list of members for AnimatedTextureComponent, including all inherited members.
| AnimatedTextureComponent(const std::string &path, unsigned int tile_width, unsigned int tile_height, int mag_filter, int min_filter, float width, float height, int layer, bool play_animation, bool loop_animation, float animation_delay, int animation_index, uint32_t uid) | AnimatedTextureComponent | |
| AnimatedTextureComponent(std::shared_ptr< SpriteSheet >t, float width, float height, int layer, bool play_animation, bool loop_animation, float animation_delay, int animation_index, uint32_t uid) | AnimatedTextureComponent | |
| AnimatedTextureComponent() | AnimatedTextureComponent | inline |
| AnimatedTextureComponent(uint32_t uid) | AnimatedTextureComponent | inline |
| AnimatedTextureComponent(AnimatedTextureComponent &other) | AnimatedTextureComponent | |
| AnimatedTextureComponent(AnimatedTextureComponent &&other) | AnimatedTextureComponent | |
| m_AnimatedTexture | AnimatedTextureComponent | |
| m_AnimationDelay | AnimatedTextureComponent | |
| m_AnimationIndex | AnimatedTextureComponent | |
| m_Height | AnimatedTextureComponent | |
| m_LastAnimationTime | AnimatedTextureComponent | |
| m_Layer | AnimatedTextureComponent | |
| m_LoopAnimation | AnimatedTextureComponent | |
| m_PlayAnimation | AnimatedTextureComponent | |
| m_UID | AnimatedTextureComponent | |
| m_Width | AnimatedTextureComponent | |
| operator=(AnimatedTextureComponent &b) | AnimatedTextureComponent | inline |
| operator=(AnimatedTextureComponent &&b) | AnimatedTextureComponent | inline |
| PlayAnimation(bool loop=false, float delay=0.0f) | AnimatedTextureComponent | |