2D_Game_Engine
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Functions | Variables
entity.cpp File Reference
#include <pch.hpp>
#include <entity.hpp>
#include <renderer.hpp>
#include <application.hpp>
#include <global.hpp>
#include <scene.hpp>

Go to the source code of this file.

Functions

std::ostream & operator<< (std::ostream &os, const RigidbodyComponent::BodyType &type)
 

Variables

uint32_t NEXT_UID =0
 

Function Documentation

◆ operator<<()

std::ostream & operator<< ( std::ostream & os,
const RigidbodyComponent::BodyType & type )

Definition at line 198 of file entity.cpp.

Variable Documentation

◆ NEXT_UID

uint32_t NEXT_UID =0

Definition at line 8 of file entity.cpp.