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2D_Game_Engine
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#include <pch.hpp>#include <entity.hpp>#include <renderer.hpp>#include <application.hpp>#include <global.hpp>#include <scene.hpp>Go to the source code of this file.
Functions | |
| std::ostream & | operator<< (std::ostream &os, const RigidbodyComponent::BodyType &type) |
Variables | |
| uint32_t | NEXT_UID =0 |
| std::ostream & operator<< | ( | std::ostream & | os, |
| const RigidbodyComponent::BodyType & | type ) |
Definition at line 198 of file entity.cpp.
| uint32_t NEXT_UID =0 |
Definition at line 8 of file entity.cpp.