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2D_Game_Engine
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Functions | |
| void * | AllocateMemory (size_t size, std::source_location src=std::source_location::current()) |
| void | FreeMemory (void *ptr, std::source_location src=std::source_location::current()) |
| void * AllocateMemory | ( | size_t | size, |
| std::source_location | src = std::source_location::current() ) |
Definition at line 3 of file memory.cpp.
| void FreeMemory | ( | void * | ptr, |
| std::source_location | src = std::source_location::current() ) |
Definition at line 11 of file memory.cpp.