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2D_Game_Engine
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This is the complete list of members for ComponentManager< T, >, including all inherited members.
| AddComponent(T &component, uint32_t uid) | ComponentManager< T, > | inline |
| GetComponent(uint32_t uid) | ComponentManager< T, > | inline |
| GetComponentAsRect(int index) | ComponentManager< T, > | inline |
| GetComponents() | ComponentManager< T, > | inline |
| m_Components | ComponentManager< T, > | |
| RemoveComponent(uint32_t uid) | ComponentManager< T, > | inline |
| Render(Scene *scene) | ComponentManager< T, > | |
| Update(Scene *scene, float frame_time) | ComponentManager< T, > |