2D_Game_Engine
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ComponentManager< T, > Member List

This is the complete list of members for ComponentManager< T, >, including all inherited members.

AddComponent(T &component, uint32_t uid)ComponentManager< T, >inline
GetComponent(uint32_t uid)ComponentManager< T, >inline
GetComponentAsRect(int index)ComponentManager< T, >inline
GetComponents()ComponentManager< T, >inline
m_ComponentsComponentManager< T, >
RemoveComponent(uint32_t uid)ComponentManager< T, >inline
Render(Scene *scene)ComponentManager< T, >
Update(Scene *scene, float frame_time)ComponentManager< T, >