2D_Game_Engine
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Scene Member List

This is the complete list of members for Scene, including all inherited members.

AddComponent(uint32_t uid, Args...args)Sceneinline
AddEntity()Scene
AddEntity(uint32_t uid)Scene
ApplicationScenefriend
DebugDraw()Scene
GetCamera()Sceneinline
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponent(uint32_t uid)Scene
GetComponents()Scene
GetComponents()Scene
GetComponents()Scene
GetComponents()Scene
GetComponents()Scene
GetComponents()Scene
GetComponents()Scene
GetComponents()Scene
GetComponents()Scene
GetEntities()Scene
GetEntity(uint32_t uid)Scene
GetName()Scene
GetPhysicsWorld()Sceneinline
MoveEntity(uint32_t uid, float x_offset, float y_offset)Scene
OnPhysicsStart()Scene
OnPhysicsStop()Scene
OnPhysicsUpdate(double frame_time)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveComponent(uint32_t uid)Scene
RemoveEntity(uint32_t uid)Scene
Render()Scene
Scene()Sceneinline
Scene(const std::string &name)Scene
SceneSerializerScenefriend
SetEntityPosition(uint32_t uid, float x, float y)Scene
SetGravity(float x, float y)Scene
SetGravity(Vec2 gravity)Scene
SetScalingFactor(float scaling_factor)Scene
Update(double frame_time)Scene