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2D_Game_Engine
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#include <scene_buttons.hpp>
Static Public Member Functions | |
| static void | PlayButton (std::vector< std::pair< std::string, uint32_t > > &script_components) |
Definition at line 5 of file scene_buttons.hpp.
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Called when play button is pressed in the editor.
Generates the application source code, compiles and runs the application in another thread. If the application is already running, it does nothing.
Definition at line 53 of file scene_buttons.cpp.