2D_Game_Engine
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Static Public Member Functions | List of all members
SceneButtons Class Reference

#include <scene_buttons.hpp>

Static Public Member Functions

static void PlayButton (std::vector< std::pair< std::string, uint32_t > > &script_components)
 

Detailed Description

Definition at line 5 of file scene_buttons.hpp.

Member Function Documentation

◆ PlayButton()

void SceneButtons::PlayButton ( std::vector< std::pair< std::string, uint32_t > > & script_components)
static

Called when play button is pressed in the editor.

Generates the application source code, compiles and runs the application in another thread. If the application is already running, it does nothing.

Definition at line 53 of file scene_buttons.cpp.


The documentation for this class was generated from the following files: