2D_Game_Engine
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utilities.hpp
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1#pragma once
2
3extern float GetWidthPercentageInPx(float percentage);
4extern float GetHeightPercentageInPx(float percentage);
5extern bool StartNode(const std::string &name,enum ImGuiTreeNodeFlags_ flags=ImGuiTreeNodeFlags_None);
6
7extern std::string ExecuteCommand(const std::string &command);
float GetHeightPercentageInPx(float percentage)
Definition utilities.cpp:9
bool StartNode(const std::string &name, enum ImGuiTreeNodeFlags_ flags=ImGuiTreeNodeFlags_None)
Definition utilities.cpp:13
float GetWidthPercentageInPx(float percentage)
Definition utilities.cpp:5
std::string ExecuteCommand(const std::string &command)
Definition utilities.cpp:17