2D_Game_Engine
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SpriteSheet Member List

This is the complete list of members for SpriteSheet, including all inherited members.

Bind(unsigned int slot=0) constTexture
CreateQuadSpriteSheet(float x, float y, float width, float height, float row, float col, int layer, float texID)SpriteSheet
FreeTexture()Textureinline
GetHeight() constTextureinline
GetTexID() constTextureinline
GetTileHeight() constSpriteSheetinline
GetTileWidth() constSpriteSheetinline
GetWidth() constTextureinline
m_BPPTextureprotected
m_FilePathTextureprotected
m_HeightTextureprotected
m_IDTextureprotected
m_LoadedFilePathTextureprotected
m_LoadedMagFilterTextureprotected
m_LoadedMinFilterTextureprotected
m_LocalBufferTextureprotected
m_MagFilterTextureprotected
m_MinFilterTextureprotected
m_TexIDTextureprotected
m_WidthTextureprotected
operator=(SpriteSheet &other)SpriteSheetinline
operator=(SpriteSheet &&other)SpriteSheetinline
Texture::operator=(Texture &other)Textureinline
Texture::operator=(Texture &&other)Textureinline
RendererSpriteSheetfriend
SceneSerializerSpriteSheetfriend
SpriteSheet(const std::string &path, unsigned int tile_width, unsigned int tile_height, int mag_filter, int min_filter, uint32_t tex_id)SpriteSheetinline
SpriteSheet()SpriteSheetinline
SpriteSheet(SpriteSheet &other)SpriteSheet
Texture()Textureinline
Texture(const std::string &path, int mag_filter, int min_filter, uint32_t texID)Texture
Texture(Texture &other)Texture
TexturesManagerSpriteSheetfriend
Unbind() constTexture
~Texture()Texture