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2D_Game_Engine
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This is the complete list of members for SpriteSheet, including all inherited members.
| Bind(unsigned int slot=0) const | Texture | |
| CreateQuadSpriteSheet(float x, float y, float width, float height, float row, float col, int layer, float texID) | SpriteSheet | |
| FreeTexture() | Texture | inline |
| GetHeight() const | Texture | inline |
| GetTexID() const | Texture | inline |
| GetTileHeight() const | SpriteSheet | inline |
| GetTileWidth() const | SpriteSheet | inline |
| GetWidth() const | Texture | inline |
| m_BPP | Texture | protected |
| m_FilePath | Texture | protected |
| m_Height | Texture | protected |
| m_ID | Texture | protected |
| m_LoadedFilePath | Texture | protected |
| m_LoadedMagFilter | Texture | protected |
| m_LoadedMinFilter | Texture | protected |
| m_LocalBuffer | Texture | protected |
| m_MagFilter | Texture | protected |
| m_MinFilter | Texture | protected |
| m_TexID | Texture | protected |
| m_Width | Texture | protected |
| operator=(SpriteSheet &other) | SpriteSheet | inline |
| operator=(SpriteSheet &&other) | SpriteSheet | inline |
| Texture::operator=(Texture &other) | Texture | inline |
| Texture::operator=(Texture &&other) | Texture | inline |
| Renderer | SpriteSheet | friend |
| SceneSerializer | SpriteSheet | friend |
| SpriteSheet(const std::string &path, unsigned int tile_width, unsigned int tile_height, int mag_filter, int min_filter, uint32_t tex_id) | SpriteSheet | inline |
| SpriteSheet() | SpriteSheet | inline |
| SpriteSheet(SpriteSheet &other) | SpriteSheet | |
| Texture() | Texture | inline |
| Texture(const std::string &path, int mag_filter, int min_filter, uint32_t texID) | Texture | |
| Texture(Texture &other) | Texture | |
| TexturesManager | SpriteSheet | friend |
| Unbind() const | Texture | |
| ~Texture() | Texture |