2D_Game_Engine
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Macros | Variables
editor.cpp File Reference
#include <pch.hpp>
#include <editor.hpp>
#include <window.hpp>
#include <utilities.hpp>
#include <scene.hpp>
#include <sceneserializer.hpp>
#include <IconsFontAwesome6.h>
#include <scene_buttons.hpp>
#include <buttons.hpp>
#include <global.hpp>
#include <Instrumentor.h>

Go to the source code of this file.

Macros

#define baseFontSize   24.0f
 
#define STRLEN   100
 

Variables

std::string WINDOW_NAME
 
unsigned int WINDOW_WIDTH
 
unsigned int WINDOW_HEIGHT
 
unsigned int FULLSCREEN_WIDTH
 
unsigned int FULLSCREEN_HEIGHT
 
std::string SCENE_PATH
 
bool RESIZABLE
 

Macro Definition Documentation

◆ baseFontSize

#define baseFontSize   24.0f

Definition at line 13 of file editor.cpp.

◆ STRLEN

#define STRLEN   100

Definition at line 14 of file editor.cpp.

Variable Documentation

◆ FULLSCREEN_HEIGHT

unsigned int FULLSCREEN_HEIGHT

Definition at line 20 of file editor.cpp.

◆ FULLSCREEN_WIDTH

unsigned int FULLSCREEN_WIDTH

Definition at line 19 of file editor.cpp.

◆ RESIZABLE

bool RESIZABLE

Definition at line 22 of file editor.cpp.

◆ SCENE_PATH

std::string SCENE_PATH

Definition at line 21 of file editor.cpp.

◆ WINDOW_HEIGHT

unsigned int WINDOW_HEIGHT

Definition at line 18 of file editor.cpp.

◆ WINDOW_NAME

std::string WINDOW_NAME

Definition at line 16 of file editor.cpp.

◆ WINDOW_WIDTH

unsigned int WINDOW_WIDTH

Definition at line 17 of file editor.cpp.