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2D_Game_Engine
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#include <pch.hpp>#include <editor.hpp>#include <window.hpp>#include <utilities.hpp>#include <scene.hpp>#include <sceneserializer.hpp>#include <IconsFontAwesome6.h>#include <scene_buttons.hpp>#include <buttons.hpp>#include <global.hpp>#include <Instrumentor.h>Go to the source code of this file.
Macros | |
| #define | baseFontSize 24.0f |
| #define | STRLEN 100 |
Variables | |
| std::string | WINDOW_NAME |
| unsigned int | WINDOW_WIDTH |
| unsigned int | WINDOW_HEIGHT |
| unsigned int | FULLSCREEN_WIDTH |
| unsigned int | FULLSCREEN_HEIGHT |
| std::string | SCENE_PATH |
| bool | RESIZABLE |
| #define baseFontSize 24.0f |
Definition at line 13 of file editor.cpp.
| #define STRLEN 100 |
Definition at line 14 of file editor.cpp.
| unsigned int FULLSCREEN_HEIGHT |
Definition at line 20 of file editor.cpp.
| unsigned int FULLSCREEN_WIDTH |
Definition at line 19 of file editor.cpp.
| bool RESIZABLE |
Definition at line 22 of file editor.cpp.
| std::string SCENE_PATH |
Definition at line 21 of file editor.cpp.
| unsigned int WINDOW_HEIGHT |
Definition at line 18 of file editor.cpp.
| std::string WINDOW_NAME |
Definition at line 16 of file editor.cpp.
| unsigned int WINDOW_WIDTH |
Definition at line 17 of file editor.cpp.