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2D_Game_Engine
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This is the complete list of members for Application, including all inherited members.
| Application(const char *window_name, unsigned int width, unsigned int height, unsigned int fullscreen_width, unsigned int fullscreen_height, bool resizable=false, bool imgui=true) | Application | |
| m_Accumulator | Application | protected |
| m_FixedTimeStep | Application | protected |
| m_ImGui | Application | protected |
| m_Scene | Application | protected |
| m_WindowName | Application | protected |
| OnImGuiRender() | Application | virtual |
| OnImGuiUpdate() | Application | virtual |
| OnRender() | Application | virtual |
| OnUpdate(const double frame_time) | Application | virtual |
| Run() | Application | |
| ~Application() | Application |