2D_Game_Engine
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Public Member Functions | Public Attributes | List of all members
NativeScriptComponent Class Reference

#include <entity.hpp>

Public Member Functions

 NativeScriptComponent ()
 
 NativeScriptComponent (uint32_t uid)
 

Public Attributes

std::function< void(Scene *, NativeScriptComponent *) OnCreate )
 
std::function< void(Scene *, NativeScriptComponent *, float) OnUpdate )
 
std::function< void(Scene *, NativeScriptComponent *) OnDestroy )
 
uint32_t m_UID
 

Detailed Description

Definition at line 279 of file entity.hpp.

Constructor & Destructor Documentation

◆ NativeScriptComponent() [1/2]

NativeScriptComponent::NativeScriptComponent ( )
inline

Definition at line 281 of file entity.hpp.

◆ NativeScriptComponent() [2/2]

NativeScriptComponent::NativeScriptComponent ( uint32_t uid)
inline

Definition at line 282 of file entity.hpp.

Member Data Documentation

◆ m_UID

uint32_t NativeScriptComponent::m_UID

Definition at line 288 of file entity.hpp.

◆ OnCreate

std::function<void(Scene*,NativeScriptComponent*) NativeScriptComponent::OnCreate)

Definition at line 284 of file entity.hpp.

◆ OnDestroy

std::function<void(Scene*,NativeScriptComponent*) NativeScriptComponent::OnDestroy)

Definition at line 286 of file entity.hpp.

◆ OnUpdate

std::function<void(Scene*,NativeScriptComponent*,float) NativeScriptComponent::OnUpdate)

Definition at line 285 of file entity.hpp.


The documentation for this class was generated from the following file: