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2D_Game_Engine
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#include <entity.hpp>
Public Member Functions | |
| NativeScriptComponent () | |
| NativeScriptComponent (uint32_t uid) | |
Public Attributes | |
| std::function< void(Scene *, NativeScriptComponent *) | OnCreate ) |
| std::function< void(Scene *, NativeScriptComponent *, float) | OnUpdate ) |
| std::function< void(Scene *, NativeScriptComponent *) | OnDestroy ) |
| uint32_t | m_UID |
Definition at line 279 of file entity.hpp.
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inline |
Definition at line 281 of file entity.hpp.
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inline |
Definition at line 282 of file entity.hpp.
| uint32_t NativeScriptComponent::m_UID |
Definition at line 288 of file entity.hpp.
| std::function<void(Scene*,NativeScriptComponent*) NativeScriptComponent::OnCreate) |
Definition at line 284 of file entity.hpp.
| std::function<void(Scene*,NativeScriptComponent*) NativeScriptComponent::OnDestroy) |
Definition at line 286 of file entity.hpp.
| std::function<void(Scene*,NativeScriptComponent*,float) NativeScriptComponent::OnUpdate) |
Definition at line 285 of file entity.hpp.