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2D_Game_Engine
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This is the complete list of members for SceneSerializer, including all inherited members.
| SceneSerializer()=default | SceneSerializer | |
| Serialize(const std::string &path, std::vector< std::pair< std::string, uint32_t > > &script_components) | SceneSerializer | |
| SerializeEncrypted(const std::string &path, std::vector< std::pair< std::string, uint32_t > > &script_components) | SceneSerializer | |
| SerializeEntity(YAML::Emitter &out, Entity &entity, Scene *scene, std::vector< std::pair< std::string, uint32_t > > &script_components) | SceneSerializer | |
| SetScene(Scene *scene) | SceneSerializer |