#include <sceneserializer.hpp>
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| | SceneSerializer ()=default |
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| void | SetScene (Scene *scene) |
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| void | Serialize (const std::string &path, std::vector< std::pair< std::string, uint32_t > > &script_components) |
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| void | SerializeEncrypted (const std::string &path, std::vector< std::pair< std::string, uint32_t > > &script_components) |
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| void | SerializeEntity (YAML::Emitter &out, Entity &entity, Scene *scene, std::vector< std::pair< std::string, uint32_t > > &script_components) |
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Definition at line 5 of file sceneserializer.hpp.
◆ SceneSerializer()
| SceneSerializer::SceneSerializer |
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default |
◆ Serialize()
| void SceneSerializer::Serialize |
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const std::string & | path, |
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std::vector< std::pair< std::string, uint32_t > > & | script_components ) |
◆ SerializeEncrypted()
| void SceneSerializer::SerializeEncrypted |
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const std::string & | path, |
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std::vector< std::pair< std::string, uint32_t > > & | script_components ) |
◆ SerializeEntity()
| void SceneSerializer::SerializeEntity |
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YAML::Emitter & | out, |
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Entity & | entity, |
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Scene * | scene, |
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std::vector< std::pair< std::string, uint32_t > > & | script_components ) |
◆ SetScene()
| void SceneSerializer::SetScene |
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Scene * | scene | ) |
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The documentation for this class was generated from the following files: