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2D_Game_Engine
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#include <textqueue.hpp>
Public Member Functions | |
| TextQueue ()=default | |
| void | Push (TextRenderer *renderer, const std::string &text, float x, float y, float scale, Vec3 color, int layer) |
| int | GetQueueMinLayer () |
| void | Render (int layer) |
Definition at line 24 of file textqueue.hpp.
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default |
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inline |
Definition at line 30 of file textqueue.hpp.
| void TextQueue::Push | ( | TextRenderer * | renderer, |
| const std::string & | text, | ||
| float | x, | ||
| float | y, | ||
| float | scale, | ||
| Vec3 | color, | ||
| int | layer ) |
Definition at line 4 of file textqueue.cpp.
| void TextQueue::Render | ( | int | layer | ) |
Render all the text that has a layer <= layer.
Definition at line 8 of file textqueue.cpp.