2D_Game_Engine
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glfw.hpp
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1#pragma once
2
3#include <global.hpp>
4
5int InitGlfwWindow(const char *window_name);
6void GLAPIENTRY MessageCallback(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar* message,const void* userParam);
7void GLAPIENTRY FramebufferSizeCallback(GLFWwindow *window,int width,int height);
void GLAPIENTRY MessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
Definition glfw.cpp:39
void GLAPIENTRY FramebufferSizeCallback(GLFWwindow *window, int width, int height)
Definition glfw.cpp:44
int InitGlfwWindow(const char *window_name)
Definition glfw.cpp:5