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2D_Game_Engine
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#include <renderer.hpp>
Public Member Functions | |
| RendererData (const char *vertex_path, const char *fragment_path, unsigned int vertex_size) | |
Public Attributes | |
| VertexBuffer | VBO |
| VertexArray | VAO |
| VertexBufferLayout | VBL |
| Shader | S |
| unsigned int | NumVertices |
Definition at line 16 of file renderer.hpp.
| RendererData::RendererData | ( | const char * | vertex_path, |
| const char * | fragment_path, | ||
| unsigned int | vertex_size ) |
Definition at line 9 of file renderer.cpp.
| unsigned int RendererData::NumVertices |
Definition at line 21 of file renderer.hpp.
| Shader RendererData::S |
Definition at line 20 of file renderer.hpp.
| VertexArray RendererData::VAO |
Definition at line 18 of file renderer.hpp.
| VertexBufferLayout RendererData::VBL |
Definition at line 19 of file renderer.hpp.
| VertexBuffer RendererData::VBO |
Definition at line 17 of file renderer.hpp.