2D_Game_Engine
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Public Member Functions | Public Attributes | List of all members
RendererData Struct Reference

#include <renderer.hpp>

Public Member Functions

 RendererData (const char *vertex_path, const char *fragment_path, unsigned int vertex_size)
 

Public Attributes

VertexBuffer VBO
 
VertexArray VAO
 
VertexBufferLayout VBL
 
Shader S
 
unsigned int NumVertices
 

Detailed Description

Definition at line 16 of file renderer.hpp.

Constructor & Destructor Documentation

◆ RendererData()

RendererData::RendererData ( const char * vertex_path,
const char * fragment_path,
unsigned int vertex_size )

Definition at line 9 of file renderer.cpp.

Member Data Documentation

◆ NumVertices

unsigned int RendererData::NumVertices

Definition at line 21 of file renderer.hpp.

◆ S

Shader RendererData::S

Definition at line 20 of file renderer.hpp.

◆ VAO

VertexArray RendererData::VAO

Definition at line 18 of file renderer.hpp.

◆ VBL

VertexBufferLayout RendererData::VBL

Definition at line 19 of file renderer.hpp.

◆ VBO

VertexBuffer RendererData::VBO

Definition at line 17 of file renderer.hpp.


The documentation for this struct was generated from the following files: