2D_Game_Engine
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Functions
test.cpp File Reference
#include <scene.hpp>
#include <buttons.hpp>
#include <window.hpp>

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Functions

void Entity1Update (Scene *scene, NativeScriptComponent *nsc, float frame_time)
 

Function Documentation

◆ Entity1Update()

void Entity1Update ( Scene * scene,
NativeScriptComponent * nsc,
float frame_time )

Definition at line 7 of file test.cpp.