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2D_Game_Engine
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#include <vertexarray.hpp>#include <vertexbuffer.hpp>#include <indexbuffer.hpp>#include <framebuffer.hpp>#include <shader.hpp>#include <global.hpp>#include <texture.hpp>Go to the source code of this file.
Classes | |
| struct | RendererData |
| class | Renderer |
Enumerations | |
| enum class | TonemapType { None =0 , Reinhard =1 , Filmic =2 , Uncharted2 =3 , ACES =4 , Exponential =5 , Logarithmic =6 , Mantiuk =7 } |
Functions | |
| std::string | TonemapTypeToString (TonemapType type) |
| TonemapType | StringToTonemapType (const std::string &type) |
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strong |
| Enumerator | |
|---|---|
| None | |
| Reinhard | |
| Filmic | |
| Uncharted2 | |
| ACES | |
| Exponential | |
| Logarithmic | |
| Mantiuk | |
Definition at line 26 of file renderer.hpp.
| TonemapType StringToTonemapType | ( | const std::string & | type | ) |
Definition at line 151 of file renderer.cpp.
| std::string TonemapTypeToString | ( | TonemapType | type | ) |
Definition at line 127 of file renderer.cpp.