2D_Game_Engine
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Classes | Functions | Variables
application_template.cpp File Reference
#include <pch.hpp>
#include <sceneserializer.hpp>
#include <application.hpp>

Go to the source code of this file.

Classes

class  ApplicationTemplate
 

Functions

void LoadScripts (Scene *scene)
 

Variables

const char * WINDOW_NAME
 
unsigned int WINDOW_WIDTH
 
unsigned int WINDOW_HEIGHT
 
unsigned int FULLSCREEN_WIDTH
 
unsigned int FULLSCREEN_HEIGHT
 
std::string SCENE_PATH
 
bool RESIZABLE
 
TonemapType TONE_MAP_TYPE
 
float GAMMA
 
float EXPOSURE
 

Function Documentation

◆ LoadScripts()

void LoadScripts ( Scene * scene)
extern

Definition at line 16 of file data.cpp.

Variable Documentation

◆ EXPOSURE

float EXPOSURE
extern

Definition at line 13 of file data.cpp.

◆ FULLSCREEN_HEIGHT

unsigned int FULLSCREEN_HEIGHT
extern

Definition at line 20 of file editor.cpp.

◆ FULLSCREEN_WIDTH

unsigned int FULLSCREEN_WIDTH
extern

Definition at line 19 of file editor.cpp.

◆ GAMMA

float GAMMA
extern

Definition at line 12 of file data.cpp.

◆ RESIZABLE

bool RESIZABLE
extern

Definition at line 22 of file editor.cpp.

◆ SCENE_PATH

std::string SCENE_PATH
extern

Definition at line 21 of file editor.cpp.

◆ TONE_MAP_TYPE

TonemapType TONE_MAP_TYPE
extern

Definition at line 11 of file data.cpp.

◆ WINDOW_HEIGHT

unsigned int WINDOW_HEIGHT
extern

Definition at line 18 of file editor.cpp.

◆ WINDOW_NAME

const char* WINDOW_NAME
extern

Definition at line 16 of file editor.cpp.

◆ WINDOW_WIDTH

unsigned int WINDOW_WIDTH
extern

Definition at line 17 of file editor.cpp.