std::function< void(Scene *, NativeScriptComponent *, float) OnUpdate)
void AddComponent(uint32_t uid, Args...args)
T * GetComponent(uint32_t uid)
unsigned int FULLSCREEN_WIDTH
void LoadScripts(Scene *scene)
unsigned int WINDOW_HEIGHT
unsigned int WINDOW_WIDTH
void Entity1Update(Scene *scene, NativeScriptComponent *nsc, float frame_time)
TonemapType TONE_MAP_TYPE
unsigned int FULLSCREEN_HEIGHT