#include <entity.hpp>
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| | TextureComponent (const std::string &path, int mag_filter, int min_filter, float width, float height, int layer, uint32_t uid) |
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| | TextureComponent (std::shared_ptr< Texture >t, float width, float height, int layer, uint32_t uid) |
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| | TextureComponent () |
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| | TextureComponent (uint32_t uid) |
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| | TextureComponent (TextureComponent &other) |
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| | TextureComponent (TextureComponent &&other) |
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| TextureComponent & | operator= (TextureComponent &b) |
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| TextureComponent & | operator= (TextureComponent &&b) |
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Definition at line 115 of file entity.hpp.
◆ TextureComponent() [1/6]
| TextureComponent::TextureComponent |
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const std::string & | path, |
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int | mag_filter, |
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int | min_filter, |
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float | width, |
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float | height, |
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int | layer, |
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uint32_t | uid ) |
◆ TextureComponent() [2/6]
| TextureComponent::TextureComponent |
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std::shared_ptr< Texture > | t, |
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float | width, |
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float | height, |
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int | layer, |
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uint32_t | uid ) |
◆ TextureComponent() [3/6]
| TextureComponent::TextureComponent |
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inline |
◆ TextureComponent() [4/6]
| TextureComponent::TextureComponent |
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uint32_t | uid | ) |
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inline |
◆ TextureComponent() [5/6]
◆ TextureComponent() [6/6]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ m_Height
| float TextureComponent::m_Height |
◆ m_Layer
| int TextureComponent::m_Layer |
◆ m_Texture
| std::shared_ptr<Texture> TextureComponent::m_Texture |
◆ m_UID
| uint32_t TextureComponent::m_UID |
◆ m_Width
| float TextureComponent::m_Width |
The documentation for this class was generated from the following files: