2D_Game_Engine
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Static Public Member Functions | List of all members
YAML::convert< Vec3 > Struct Reference

Static Public Member Functions

static Node encode (const Vec3 &rhs)
 
static bool decode (const Node &node, Vec3 &rhs)
 

Detailed Description

Definition at line 57 of file sceneserializer.cpp.

Member Function Documentation

◆ decode()

static bool YAML::convert< Vec3 >::decode ( const Node & node,
Vec3 & rhs )
inlinestatic

Definition at line 66 of file sceneserializer.cpp.

◆ encode()

static Node YAML::convert< Vec3 >::encode ( const Vec3 & rhs)
inlinestatic

Definition at line 58 of file sceneserializer.cpp.


The documentation for this struct was generated from the following file: