2D_Game_Engine
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Functions
scene_buttons.cpp File Reference
#include <pch.hpp>
#include <scene_buttons.hpp>
#include <utilities.hpp>
#include <editor.hpp>

Go to the source code of this file.

Functions

void GenerateApplication (std::vector< std::pair< std::string, uint32_t > > &script_components, std::string &window_name, unsigned int width, unsigned int height, unsigned int fullscreen_width, unsigned int fullscreen_height, std::string &scene_path, TonemapType tonemap, float gamma, float exposure, bool resizable=false)
 

Function Documentation

◆ GenerateApplication()

void GenerateApplication ( std::vector< std::pair< std::string, uint32_t > > & script_components,
std::string & window_name,
unsigned int width,
unsigned int height,
unsigned int fullscreen_width,
unsigned int fullscreen_height,
std::string & scene_path,
TonemapType tonemap,
float gamma,
float exposure,
bool resizable = false )

generates the application source code

Definition at line 9 of file scene_buttons.cpp.