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2D_Game_Engine
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Go to the source code of this file.
Functions | |
| void | GenerateApplication (std::vector< std::pair< std::string, uint32_t > > &script_components, std::string &window_name, unsigned int width, unsigned int height, unsigned int fullscreen_width, unsigned int fullscreen_height, std::string &scene_path, TonemapType tonemap, float gamma, float exposure, bool resizable=false) |
| void GenerateApplication | ( | std::vector< std::pair< std::string, uint32_t > > & | script_components, |
| std::string & | window_name, | ||
| unsigned int | width, | ||
| unsigned int | height, | ||
| unsigned int | fullscreen_width, | ||
| unsigned int | fullscreen_height, | ||
| std::string & | scene_path, | ||
| TonemapType | tonemap, | ||
| float | gamma, | ||
| float | exposure, | ||
| bool | resizable = false ) |
generates the application source code
Definition at line 9 of file scene_buttons.cpp.