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2D_Game_Engine
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Go to the source code of this file.
Functions | |
| void | Entity1Update (Scene *scene, NativeScriptComponent *nsc, float frame_time) |
| void | LoadScripts (Scene *scene) |
Variables | |
| const char * | WINDOW_NAME ="test" |
| unsigned int | WINDOW_WIDTH =1600 |
| unsigned int | WINDOW_HEIGHT =900 |
| unsigned int | FULLSCREEN_WIDTH =1920 |
| unsigned int | FULLSCREEN_HEIGHT =1080 |
| std::string | SCENE_PATH ="test.scene" |
| bool | RESIZABLE =true |
| TonemapType | TONE_MAP_TYPE =TonemapType::Uncharted2 |
| float | GAMMA =2.200000 |
| float | EXPOSURE =1.000000 |
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extern |
| TonemapType TONE_MAP_TYPE =TonemapType::Uncharted2 |