2D_Game_Engine
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Functions | Variables
data.cpp File Reference
#include <pch.hpp>
#include <scene.hpp>

Go to the source code of this file.

Functions

void Entity1Update (Scene *scene, NativeScriptComponent *nsc, float frame_time)
 
void LoadScripts (Scene *scene)
 

Variables

const char * WINDOW_NAME ="test"
 
unsigned int WINDOW_WIDTH =1600
 
unsigned int WINDOW_HEIGHT =900
 
unsigned int FULLSCREEN_WIDTH =1920
 
unsigned int FULLSCREEN_HEIGHT =1080
 
std::string SCENE_PATH ="test.scene"
 
bool RESIZABLE =true
 
TonemapType TONE_MAP_TYPE =TonemapType::Uncharted2
 
float GAMMA =2.200000
 
float EXPOSURE =1.000000
 

Function Documentation

◆ Entity1Update()

void Entity1Update ( Scene * scene,
NativeScriptComponent * nsc,
float frame_time )
extern

Definition at line 7 of file test.cpp.

◆ LoadScripts()

void LoadScripts ( Scene * scene)

Definition at line 16 of file data.cpp.

Variable Documentation

◆ EXPOSURE

float EXPOSURE =1.000000

Definition at line 13 of file data.cpp.

◆ FULLSCREEN_HEIGHT

unsigned int FULLSCREEN_HEIGHT =1080

Definition at line 8 of file data.cpp.

◆ FULLSCREEN_WIDTH

unsigned int FULLSCREEN_WIDTH =1920

Definition at line 7 of file data.cpp.

◆ GAMMA

float GAMMA =2.200000

Definition at line 12 of file data.cpp.

◆ RESIZABLE

bool RESIZABLE =true

Definition at line 10 of file data.cpp.

◆ SCENE_PATH

std::string SCENE_PATH ="test.scene"

Definition at line 9 of file data.cpp.

◆ TONE_MAP_TYPE

Definition at line 11 of file data.cpp.

◆ WINDOW_HEIGHT

unsigned int WINDOW_HEIGHT =900

Definition at line 6 of file data.cpp.

◆ WINDOW_NAME

const char* WINDOW_NAME ="test"

Definition at line 4 of file data.cpp.

◆ WINDOW_WIDTH

unsigned int WINDOW_WIDTH =1600

Definition at line 5 of file data.cpp.