2D_Game_Engine
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Here is a list of all variables with links to the files they belong to:
- b -
bit :
sceneserializer.cpp
bit_count :
sceneserializer.cpp
- c -
ch :
sceneserializer.cpp
CH_LIMIT :
textrenderer.hpp
CH_NUM :
textrenderer.hpp
- d -
data :
sceneserializer.cpp
- e -
entities :
sceneserializer.cpp
EXPOSURE :
application_template.cpp
,
data.cpp
- f -
file_content :
sceneserializer.cpp
fin :
sceneserializer.cpp
fkey :
sceneserializer.cpp
FONT_MANAGER :
window.hpp
,
window.cpp
FULLSCREEN_HEIGHT :
application_template.cpp
,
editor.hpp
,
editor.cpp
,
data.cpp
FULLSCREEN_WIDTH :
application_template.cpp
,
editor.hpp
,
editor.cpp
,
data.cpp
- g -
GAMMA :
application_template.cpp
,
data.cpp
- i -
i :
sceneserializer.cpp
INPUT :
window.hpp
,
window.cpp
ISFULLSCREEN :
window.hpp
,
window.cpp
- k -
key :
sceneserializer.cpp
- m -
m_AmbientLight :
sceneserializer.cpp
m_ClearColor :
sceneserializer.cpp
m_Gravity :
sceneserializer.cpp
m_Name :
sceneserializer.cpp
m_ScalingFactor :
sceneserializer.cpp
MAX_INDICES :
global.hpp
MAX_QUADS :
global.hpp
MAX_VERTICES :
global.hpp
- n -
NEXT_UID :
sceneserializer.cpp
,
entity.hpp
,
entity.cpp
- r -
RENDERER :
window.hpp
,
window.cpp
RESIZABLE :
application_template.cpp
,
editor.hpp
,
editor.cpp
,
data.cpp
- s -
SCENE_PATH :
application_template.cpp
,
editor.hpp
,
editor.cpp
,
data.cpp
SOLOUD :
audio.hpp
,
audio.cpp
- t -
TEXT_QUEUE :
window.hpp
,
window.cpp
TEXT_RENDERER :
window.hpp
,
window.cpp
TEXTURES_MANAGER :
window.hpp
,
window.cpp
TONE_MAP_TYPE :
application_template.cpp
,
data.cpp
true :
sceneserializer.cpp
- w -
WINDOW_HEIGHT :
application_template.cpp
,
editor.hpp
,
editor.cpp
,
data.cpp
WINDOW_NAME :
application_template.cpp
,
editor.hpp
,
editor.cpp
,
data.cpp
WINDOW_WIDTH :
application_template.cpp
,
editor.hpp
,
editor.cpp
,
data.cpp
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