Here is a list of all class members with links to the classes they belong to:
- m -
- m_Accumulator : Application
- m_AnimatedTexture : AnimatedTextureComponent
- m_AnimationDelay : AnimatedTextureComponent
- m_AnimationIndex : AnimatedTextureComponent
- m_Blur : LightComponent
- m_BodyType : RigidbodyComponent
- m_BPP : Texture
- m_Color : LightComponent, TextComponent
- m_Components : ComponentManager< T, >
- m_Density : BoxColliderComponent, CircleColliderComponent
- m_FilePath : Texture
- m_Fixed : TextRenderer
- m_FixedRotation : RigidbodyComponent
- m_FixedTimeStep : Application
- m_FontPath : TextRenderer
- m_Friction : BoxColliderComponent, CircleColliderComponent
- m_GlyphSize : TextRenderer
- m_Height : AnimatedTextureComponent, BoxColliderComponent, Texture, TextureComponent
- m_ID : TextRenderer, Texture
- m_IgnoreLighting : TextComponent
- m_ImGui : Application
- m_LastAnimationTime : AnimatedTextureComponent
- m_Layer : AnimatedTextureComponent, TextComponent, TextureComponent
- m_LoadedFilePath : Texture
- m_LoadedMagFilter : Texture
- m_LoadedMinFilter : Texture
- m_LocalBuffer : Texture
- m_LoopAnimation : AnimatedTextureComponent
- m_MagFilter : Texture
- m_MinFilter : Texture
- m_Offset : TextComponent
- m_PlayAnimation : AnimatedTextureComponent
- m_PreviousX : Entity
- m_PreviousY : Entity
- m_Radius : CircleColliderComponent, LightComponent
- m_Restitution : BoxColliderComponent, CircleColliderComponent
- m_RestitutionThreshold : BoxColliderComponent, CircleColliderComponent
- m_RuntimeBody : RigidbodyComponent
- m_RuntimeFixture : BoxColliderComponent, CircleColliderComponent
- m_Scale : TextComponent
- m_Scene : Application
- m_Tag : TagComponent
- m_TexID : Texture
- m_Text : TextComponent
- m_TextRenderer : TextComponent
- m_Texture : TextureComponent
- m_Type : LightComponent
- m_UID : AnimatedTextureComponent, BoxColliderComponent, CircleColliderComponent, Entity, LightComponent, NativeScriptComponent, RigidbodyComponent, TagComponent, TextComponent, TextureComponent
- m_Width : AnimatedTextureComponent, BoxColliderComponent, Texture, TextureComponent
- m_WindowName : Application
- m_X : Entity
- m_XOffset : BoxColliderComponent, CircleColliderComponent, LightComponent
- m_Y : Entity
- m_YOffset : BoxColliderComponent, CircleColliderComponent, LightComponent
- Move() : Camera
- MoveEntity() : Scene