2D_Game_Engine
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Here is a list of all functions with links to the files they belong to:
- a -
AllocateMemory() :
memory.hpp
,
memory.cpp
- b -
BinarySearch() :
entity.hpp
BinarySearchi() :
scene.cpp
BodyTypeFromString() :
sceneserializer.cpp
BodyTypeToString() :
sceneserializer.cpp
- d -
DecodeTexture() :
sceneserializer.cpp
DeinitAudio() :
audio.hpp
,
audio.cpp
- e -
EncodeTexture() :
sceneserializer.cpp
Entity1Update() :
test.cpp
,
data.cpp
ExecuteCommand() :
utilities.hpp
,
utilities.cpp
- f -
fclose() :
sceneserializer.cpp
FirstGreaterThan() :
entity.hpp
FramebufferSizeCallback() :
glfw.hpp
,
glfw.cpp
FreeMemory() :
memory.hpp
,
memory.cpp
- g -
GenerateApplication() :
scene_buttons.cpp
GetHeightPercentageInPx() :
utilities.hpp
,
utilities.cpp
GetTextureType() :
sceneserializer.cpp
GetWidthPercentageInPx() :
utilities.hpp
,
utilities.cpp
- h -
HandleInputs() :
application.cpp
- i -
if() :
sceneserializer.cpp
InitAudio() :
audio.hpp
,
audio.cpp
InitGlfwWindow() :
glfw.hpp
,
glfw.cpp
Interpolate() :
entity.hpp
- l -
LightTypeFromString() :
sceneserializer.cpp
LightTypeToString() :
sceneserializer.cpp
LoadScripts() :
application_template.cpp
,
data.cpp
- m -
main() :
entrypoint.cpp
MessageCallback() :
glfw.hpp
,
glfw.cpp
- o -
operator*() :
structs.hpp
,
structs.cpp
,
structs.hpp
operator+() :
structs.hpp
,
structs.cpp
operator-() :
structs.hpp
,
structs.cpp
operator/() :
structs.hpp
,
structs.cpp
,
structs.hpp
operator<<() :
structs.cpp
,
entity.cpp
,
structs.hpp
,
entity.hpp
- r -
RightShift() :
entity.hpp
RigidbodyTypeFromBox2DBody() :
entity.hpp
RigidbodyTypeToBox2DBody() :
entity.hpp
- s -
StartNode() :
utilities.hpp
,
utilities.cpp
StringToTonemapType() :
renderer.hpp
,
renderer.cpp
- t -
TonemapTypeToString() :
renderer.hpp
,
renderer.cpp
- w -
while() :
sceneserializer.cpp
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